Justin Looper

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Unnamed Spatial Sound Tool Suite

experiment tool
Digital Immersive Interactive
Unnamed Spatial Sound Tool Suite cover

My first attempt at building a scratchbuilt object-based spatial sound mixing and rendering platform. The unique pieces of the system are:

  • It intended to be used in various spaces with various configurations and numbers of speakers in the array, thus each of these variables are designed parametrically.
  • Its visualization and its real-time rendering are designed hand-in-hand, thus it can natively visualize what is going on in the audio environment.

I’ve sued it thus far only in science and engineering situations where I need to be able to manipulate physics simulation variables at a very minute level.

Ongoing development of this project involves novel control methods for the positions of these sound objects. I am working on an installation where audience members can carry physical objects around the space that correspond with auditory ones. Thus a subject could “carry” the a drum loop around the room and the audience will hear the specialization change accordingly.